Remember this Game Award
2015 has been a busy year for big open world games, with the likes of Fallout 4, The Witcher 3 and Batman: Arkham Knight all bursting onto the scene this year and all being widely well regarded. There is one game, however, that game out this year that deserved far more attention than it will get at the end of the year, and that has to be Dying Light.
Dying Light is a first-person game set in a city, that has been overrun by Zombies. So far so generic, but where Dying Light set itself out from the horde was its excellent parkour mechanics and satisfyingly chunky and brutal first person melee combat.
Coming out at the beginning of the year it’s not hard to see how this modest zombie game got lost among the hordes of higher profile games. The name was new, no one knew what Dying Light was going to be, the only point of reference we had seen was Techland’s previous Dead Island games which were never that great. But here came Dying Light, a true evolution of what they started with Dead Island, a realisation of what must be almost a decade of work and the game is frankly brilliant fun to play.
Does it have its flaws? Most definitely, the story is absolute rubbish with little in the way of good characters, motivations or even defining moments. But Dying Light isn’t a game I play for the story but one whose mechanics make it such an enjoyable experience it’s likely to be one I’ll play for years to come*
*Apart from the awful escort quests, those need to stop.